![]() ![]() If you're hitting the pot, you're doing it wrong. Originally posted by RopeDrink:Bleeds/Burst > Hag. She often spends more time self-healing or stressing people compared to throwing out her AoE or damage abilities, so again, how much healing you want to bring with you really depends on how confident you are in your group.Ĭompare her to the likes of Champ-Flesh (despite the fact the strategy is typically the same deal) - it deals considerably more up-front damage, is stun-capable and almost everything it does can inflict DoTs - all of which is a dangerous combo. Taking crap that can't attack her (such as Leper or non-lance Crusader, or anything that can be pushed out of position if the fight goes on long enough for a pot to bust) is asking for deathblows. ![]() ![]() She has low-HP in response to the fact that she can remove a character from the board, so if you're super confident you can forgo bleeds and just go for raw damage - either way she's a race-fight, so compose a team accordingly. ![]() Everyone else is stacking those bleeds, with biscuit on HM to up his damage to standard level on-top of additional bleed.ĭoesn't apply to Champ HAG but I fondly remember heading there with a Tri-GR lunge group that had standard HAG dead in the second round. If not, sniping and ready to remedy the burn victim. You can even swap the VES for an alternative healer due to above mentioned point. Everyone has attacks for the back and all four even have a self-heal option in the event you absolutely have to go that route. Multi-turn bleedable bosses get annihilated by DoT groups due to them accelerating the damage and lasting long enough for the full tick.Ĭomps such as: VES / HM / FLA / HEL excel here. ![]()
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